This morning, an update was applied to fix a bug which caused some players to be unable to see existing ranked tables in Hearts.
The new rankings have generated some discussion! Constance, a Hearts player, has written today's guest blog on that topic. Please take a look at what she has to say. - Marya
The new rankings have generated some discussion! Constance, a Hearts player, has written today's guest blog on that topic. Please take a look at what she has to say. - Marya
I
am delighted to see ELO ratings being applied to Hearts, which should
strengthen the competition. The current ELO ratings reflect place
position - that is, 1st is better than 2nd, is better than 3rd, with 4th
being the big loser. Classic Hearts rewards only 1st place; there are 3
last-place finishers - regardless of score. I am in favor of this
Winner-Take-All position and Marya has offered me the opportunity to
defend it.
For
a game with such simple rules, Hearts is remarkably complex. The
primary goal for Low is to end the game as quickly as possible by
eliminating High or to increase his lead at any opportunity. A
temporary, yet shifting alliance is formed by the other players who
attempt to unseat Low using their knowledge in identifying the Q-holder,
suits in which players are void, and how many of a suit are
outstanding. This forms the complex strategy of the game: teamwork with a
selfish goal - becoming Low.
Part
of the strategy is trusting your 'team' to not hurt you in the effort
to go after Low. It means protecting High, who may be on the brink of
elimination, by taking some of his point-tricks and possibly helping him
moon. It means doing what is necessary to prolong the game at the
expense of increasing your own score: taking a Q to stop a moon, not
leading spades until you are sure it will not hurt the wrong person,
leading suits which Low holds and in which the Q-holder is void, passing
cards that will not prematurely end the game, avoiding dumping the Q on
first opportunity until you are reasonably sure it will target Low.
Having
a rating system which has proportional rewards weakens the game.
Strategy will change to the extent that ratings matter. Players will
begin to strategize for place position. Trust will deteriorate. Dumping
the Q and ducking points will become more frequent, at least as end-game
approaches or in games with skewed scores. If Low has a substantial
lead, he will most likely be given a pass by the 'team' who will now
turn on each other for 2nd place and a resulting ELO rating increase, in
most cases.
Decisions
become more conflicted in Proportional-Reward games. A 2nd place player
may end the game by dumping the Q on high in order to ensure a 2nd
place position. A moon-stopper may not be employed if it results in the
player's own position to be shifted downward. In Winner-Take-All games,
where 2nd is no better than 4th, players make decisions that will
extend the game - not to end it. There is no benefit to ending a game in
which the 'team' places last to a single winner.
I
have no doubt that there will be players who will continue to play
traditional, classic Hearts and that at the beginning of the game,
everyone will strive to win. But traditional players will find
themselves at odds with an increasing number of new players who are
conditioned to a Proportional-Reward game of Hearts, bringing with it a
changed strategy - one which includes trying to improve place position
behind the winner, especially if it appears too risky to go after Low.
The
primary argument I have heard in favor of a 2nd place reward is to keep
players in the game longer - that they find a consolation prize
justification that they did better than 3rd & 4th, that there is no
incentive for high-scorers to remain in the game just to come in last.
To that I say So What! Who wants to play with people of such fragile
egos anyway? On this issue, I would like to reference Marya's Hearts Strategy & Tips: "With 4 players in Hearts, and only 1 winner,
your odds of losing are good: 75%, all other things being equal. So if
you are going to play Hearts, you need to be willing to accept taking a
loss in most of your games. The game is a good test of character, in
this respect!"
I leave with a quote from G Berns: "To
watch 3 excellent hearts players playing cooperatively, stalking the
low-scorer adept at evading, is to watch hearts at its very best."