Showing posts with label behavior. Show all posts
Showing posts with label behavior. Show all posts

Friday, February 27, 2015

the problem of quitters: part II

If you haven't seen it already, read Part I for context.

There have been various suggestions for solving the problem of quitters. There is speculation that people who quit games early are protecting their statistics. This is because the Win/Loss ratio shown in your stats does not account for abandoned games; it just gives the ratio of all games won to all games lost. A loss is not recorded against you until a game ends, so leaving early does not show up in your stats.

If this is true, it might help to penalize people who are leaving the game early. It has been suggested to penalize such drop-outs with 1 (or more!) losses in their stats. Another suggestion involved imposing a penalty in the form of a time delay before a quitter can join a new game.

The problem with such solutions is that 1) it doesn't seem likely that they will work and 2) they will cause innocent drop-outs to be penalized as well.

There are reasons that a person might unintentionally leave a game. I've been in games where someone innocently clicked the "leave table" link. And sometimes a person reloads the web page and finds that they've been kicked out of their game. In such cases, the player rushes to get back to their seat, because they want to stay in their game. Since there's no way for the site to tell why someone left the table, inadvertently penalizing such a player with a delay (or a loss) just seems cruel.

There are a couple of reasons that I think a penalty won't work for intentional quitters.

I suspect that a number of quitters are just trying to avoid the psychological impact of something "bad" happening to them. We've all seen quitters leave just before they get hit with the Queen of Spades in Hearts, or before taking a trick when they've bid nil in Spades. People do this even early in the game, when there's plenty of time to make up for such a setback. People who do this will continue to quit, no matter what penalties are imposed.

On top of that, the statistics are not shared. If you're quitting to make them look good, then you know that your stats are meaningless. Given that fact, I have a feeling that quitters are not motivated by their stats.

In any case, as an experiment, I will soon be introducing a new statistic. It is designed to more clearly show whose stats look good because they're really winning more than average, and whose look good because they're evading losses.

Friday, January 23, 2015

the problem of quitters: part I

Possibly the most frequent complaint that I get at World of Card Games is about people quitting games. I've been collecting some statistics to see how the site is affected by habitual quitters. Here are the results!

The charts below are histograms that show the number of players divided up according to their quitting patterns. Players who rarely quit - between 0 and 10% of their games - are "bucketed" in the first column. Players who quit a lot - 90%-100% of their games - are bucketed in the last column. The rest are divided into buckets between those percentiles.

Private tables are ignored in these statistics, as are tables with only a single human player. Quitting from such tables is not a major problem. On the other hand, if you enter a game and then quickly leave, you are getting counted as a quitter for the purpose of these statistics. So the charts may make things look a little (or a lot?) worse than they are.

Hearts is badly hit by quitters. Hearts games are not usually very lengthy, and I suspect this game is one where people quit because they want to avoid a loss.


Spades is also pretty badly affected by quitters. I've noticed that people will sometimes quit when their bid is set (especially if it's a nil bid), or when they get set because they couldn't cover their partner's nil bid. Maybe they fear their partner's ire? I've also noticed people quitting when they are close to losing, here.


Euchre is a fairly quick game - you are usually done in 10 minutes. Quitters are not as big a problem, here.
Twenty-Nine has a huge problem with quitting. However, it's perfectly understandable - it's a game that can take several hours, as the scores of each team ebb and flow. This is just the nature of the game. So far as I can tell, many people enjoy this game, despite the fact that you often just have to quit to get on with your life. It's interesting.

 

Gin Rummy has statistics that are similar to Euchre. I'm not sure why. It's a 2-player game so it does tend to take less time.
One noticeable thing is that the games that take longer tend to be affected more by quitting. I do wonder how big a factor this is in quitting.

Saturday, June 28, 2014

game win/loss statistics

I recently got an email from a player who thinks it would be better if the "stats" area in World of Card Games did not show your Win Ratio. Their idea is that people are too concerned about their win/loss ratio, and this motivates them to quit games when they are losing. They thought that without this ratio being displayed, people would be less likely to quit.

What do you think? Should I get rid of the Win Ratio under the stats area?

Sunday, January 12, 2014

why do players abandon games near the end?

davidly wrote in a comment to this blog,
"Not infrequently, a losing player will leave the game as late as during the last hand, the last trick of the last hand, or even before the screen registers their loss...
...this usually prompts a reaction in the chat regarding being a poor sport. But the registered opponents remain--I assume, so that they'll get the win. I have to wonder if they consider that waiting for the next player to happen along is just as unfair as the original player's having left the game in the first place: the remaining players are just as selfishly sticking the new person with an undeserved loss."
Interesting comment!

I don't understand people who leave a game when losing. Don't get me wrong; I don't like losing! But who wants to win all the time? What would be the challenge in that?

I'm a "completionist" - I want to see the game through to its completion. Maybe I'm a little OCD in this respect? I always figured that many others are the same way - the people sticking around at the end of a game just want to finish the darn game, no matter who wins or loses. It had not occurred to me that they are sticking around to score a win. But I'm not the only one waiting to accept my loss; I've noticed many others doing this. So I think there are a bunch of other completionists like me out there.

I'm surprised if it's true that people are willing to sit around waiting for some "sucker" to come in and finish the game, just so that they will get one more win added to their score. Maybe these are the same people who leave early when they are losing?

World of Card Games does not yet have rankings, so your win/loss ratio is something only you will know about yourself - and if you refuse to accept losses, then you must know that your win ratio is high exactly because of your poor sportsmanship in leaving a game early! I find it peculiar that anyone would gloat over a score earned in this manner.

Failing to accept a loss in a simple game of cards strikes me as extremely childish. But you will run into people like this when you play on the internet. I've played in-person games with full-grown adults who take losing very poorly as well, so it doesn't surprise me that people have even worse behavior online.

One of the main reasons I play is because I enjoy the combination of strategizing and socializing. Winning is fun, but I've enjoyed many games where I lose terribly. How about you?