Pinochle: Play Online for Free (Solo & Multiplayer)

Jump into single-deck Pinochle, where strategy, memory, and teamwork intertwine in a dynamic dance of cards. It's all the fun of trick-taking games like Double Deck Pinochle, compacted into a fast-paced, 48-card challenge for four players. With teams of two, this game scales the heights of strategy and partnership, setting it apart from the rest.


No downloads, no fees, no fuss - just a straightforward path to playing Pinochle. Whether you're outsmarting the computer solo or forming alliances across digital tables with friends, family, or future rivals, it's time to deal in and let the games begin.


Online Pinochle screenshot - Play Pinochle online

How to play Pinochle

Single Deck Pinochle is a 4 player card game so it's perfect for those who like partnerships. Like the double deck version it's 2 teams of 2 players with partners across from each other. Points are scored by "melding" and "trick taking".


After the cards are dealt players meld their cards in patterns to score points. All players show their melds and points are recorded.


When you play you play cards into a "trick". The highest card wins the trick for the player who played it.


So here we go, fellow Pinochle pilgrim, let's get those cards singing!

Card Rank

In Pinochle the Ace is the highest rank, then 10, King, Queen, Jack, and 9 (lowest). Cards in the trump suit beat all others.


Only the Ace, 10 and King in a trick score points. 1 point each.

Objective

The goal is to be the first team to 150 points. This game uses "modern" scoring, some games use "classic" scoring. The only difference is points in classic scoring are worth 10 times what they're worth in modern scoring so those games are played to 1500 points.

Deal

A random player is the dealer.


Each player is dealt 12 cards from a 48 card deck with 2 A, 10, K, Q, J and 9 of each suit.

Bid

Bidding starts with the player to the left of the dealer and goes clockwise. Each player bids to win the right to choose the trump suit and get meld and trick points for their team.


Players can pass instead of bidding. The minimum bid is 25. Each subsequent bid must be 1 point higher than the previous bid.


Bidding continues until 3 players in a row pass. If no one bids the dealer must bid 25. If the dealer has no marriages the team loses 25 automatically.

Trump

The highest bidder chooses the trump suit. Cards in the trump suit beat all others.


If the highest bidder has no marriages in any suit their team loses and their bid is subtracted from their score!

Passing Cards

After the trump suit is chosen the bidder's partner passes 4 cards to the bidder. The bidder then passes 4 cards back. These can include some of the cards just received.

Meld

After the cards are passed players show any meld in their hand. Meld is a group of cards in specific patterns. For example the Jack of Diamonds and Queen of Spades is a pinochle meld worth 4 points.


Here are the meld patterns and point values:

TypeMeld12
Type I - Runs
and
Marriages
Run - A, 10, K, Q, J
of trumps
15150
Run with Extra King
- A, T, K, K, Q, J of trumps
1919
Run with Extra Queen
- A, T, K, Q, Q, J trumps
1919
Run with Extra Marriage
- A, T, K, K, Q, Q, J trumps
1010
Nine of Trump
- called the deece
2323
Royal Marriage
K, Q trumps
44
Common Marriage
K, Q not trumps
22
Type II - PinochlesPinochle - J Diamond & Q Spade 430
Type III - AroundsAces around - A in each suit10100
Kings around - K in each suit880
Queens around - Q in each suit660
Jacks around - J in each suit440

A card can be in multiple melds of different types but not in more than one meld of the same type.


Use the "Show Meld" button to show all melds in your hand that don't require a trump suit.

Play

The player who bid leads the first trick by playing any card. Play goes clockwise.


You must follow suit if you can. If you can't follow suit you must play a trump. If you can't follow suit or trump you can play any card.


When following suit you must play a card that beats the highest card in the trick if you can. This is called "crawling".


For example if the trick starts with a King of Diamonds and you have an Ace, 10 and Q of Diamonds you can't play the Queen; you must play the Ace or 10.


The trick is won by the highest card. Trump cards beat all others.


The trick winner scores 1 point for each Ace, 10 or King in the trick. The team that takes the last trick gets a 2 point bonus so the total trick points always add up to 5.

Score

After each hand scores are added up for the team's meld and trick points.

Game End

First team to 150 wins!


If both teams reach 150 on the same hand the higher scoring team wins. If tied the bidding team wins.


There you have it your A to Z of Pinochle. Now you have the rulebook and the strategies to turn beginners into pros. Shuffle up, strategize and let the cards guide you to victory. Happy melding and savvy trick taking, my friends!

Single Deck Pinochle Strategy Guide

Welcome to Single Deck Pinochle! If you're used to Double Deck Pinochle, you'll find Single Deck has its own challenges and requires a different approach. Here's a guide to help you master Single Deck with partner play and card passing.

Single Deck Pinochle is a game of strategy, communication, and calculated risk. Master the art of bidding, passing, and playing, and you'll win more games.

Signaling through Bidding

In Single Deck Pinochle, communication with your partner is everything. Bidding is your main way to signal what you have.

Standard Bidding Conventions:

General Bidding Strategy

Passing Cards with Your Partner

When passing cards to your partner, focus on giving them meld and trick-taking potential.

Playing the Hand

Now it's time to win tricks.

Advanced Tips

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