Showing posts with label new features. Show all posts
Showing posts with label new features. Show all posts

Wednesday, January 8, 2014

my first live, in-person hearts and spades games!

Last night, I met up with some folks for a few card games. This was the first time I ever played Spades or Hearts offline!

It turned out to be a lot of fun. It was a little disconcerting to play with real cards at first, but I found that my "training" from playing at World of Card Games had really paid off. After a bumpy start, I was soon using the same strategies that I've developed online.

dealing a round of Spades
I noticed a few crucial differences between card games on the website and those in real life.

For one, games take longer in meatspace! The dealer has to shuffle the deck and deal out cards, and players have to sort the cards in their hands. The score has to be totted up after each hand. All of that takes longer when the computer is not doing it for you.

In addition, games are more confusing and disorganized in real life! For example, in a game of Spades at World of Card Games, the computer tells you who deals. In real life, it's up to the players to keep track. After many hands of cards have been played, people tend to forget who dealt last. Was it you... or me... or...?? And in Hearts, the computer tells you whether it's time to pass cards left, right, or across, or whether it's a no-passing round. Not so in real life! I realized I've been relying on the computer to do these things, and I found I lost track easily.

Anyway... here's a brief summary of the games last night.

We started with a few hands of 3-player Hearts, since not everyone had arrived and we didn't have a full set of four players. Once we got four players, we switched to a game of Spades. I enjoy Hearts, but I prefer Spades, so I was happy to switch.

My partner and I failed to make our bid, and got set in the very first round - we would have to dig our way out of a negative score. Soon thereafter, we ran into some luck when one of our opponents (I'll call him West) bid nil, and their partner (East) failed to cover. After we set them, we learned that East had not had to cover a nil-bidder before, and didn't realize what she was doing by leading with a low card - so we got an unfair handicap there. At this point, our opponents were in a negative-score hole!

We managed to set our opponents 2 or 3 times, burying them. They never recovered, and we won!

Afterwards, we played another game of 3-player Hearts. By some kind of miracle, I won this game! (I almost never win at Hearts, online.) I snapped a shot of the scores as evidence, see below. For anyone who does not play Hearts - it's a game of trick avoidance, and the low score wins. Notice my opponents tied for second place, which is a bit unusual!


I'm looking forward to more games in real life. But it's nice to be able to sit down and play a game online when I've got the time - no commuting necessary!

How about you - do you play cards in "real life" or only online? If you've never played with others in real life - I encourage you to find a group to play with. It adds a whole new dimension of fun to it!

Tuesday, December 10, 2013

seven new avatars, options panel is larger, and robots will go alone in Euchre

A few changes were applied to World of Card Games this morning. Seven new avatars have been added! There's a snowboarder, a skier, and more... Check them out by clicking on the "Avatar" link in the upper left corner.


In addition, the "Options" panel has been made a bit larger and is now contained within its own dialog. Previously, it was confined to the space reserved for each game panel. You can see the old "Options" panel in my post about the "no robots" option. Here's a screenshot of the new "Options" panel:
I hope this makes it easier to change options for those with small screen sizes. Please let me know if you have any trouble with the new dialog.

Finally, a bug fix was applied to Euchre. Several players noticed that robots never "go alone," and pointed that out to me. This has now been fixed.

Thanks to everyone who sends me feedback! I'll keep working to fine-tune the site so that it's easier to use for everyone.

Tuesday, October 29, 2013

server update! - more sounds

I had a couple of requests from people that they'd like an audible alert if someone arrives at the table where they're seated. In response to this, I've added a "shop bell" sound when someone arrives, and a "door shutting" sound when someone leaves.

I don't plan on adding any more sounds, since I don't want the site to get too noisy. Remember, if you don't like the sounds, there's an option to turn them off in your user profile area (click on your user name up in the top right corner to see this).

Sunday, October 27, 2013

server update - gong! and ad space

This morning, World of Card Games was down briefly as I applied a couple of updates.

I've added the sound of a "gong" when the game starts. This will help to alert people who are multi-tasking while they're waiting for a game to start. I realize that some people don't have sound for their computers... I'm not sure what to do to alert this group!

You can turn off the "gong" sound by visiting your profile (click on your user name at the upper right corner) and unchecking the "Play Sounds" box.

I've had requests from a couple of players to add some sound when a person sits at their table, before the game starts. I'm planning on doing this in the near future as well.

You will also notice that the site has some blank space at the right. I've been delaying putting an ad on the site, but I knew I'd have to do this sooner or later, and now is the time. I'll be experimenting with this over the next few weeks.

Wednesday, October 2, 2013

new feature - kick player

Today the site was updated with a new feature which allows players to kick another player out of the game.

Why is this needed? Occasionally, players have been frustrated by another player for various reasons: mainly because they're being rude or abusive, or at times because they appear to have left the game (and the computer is playing for them).

In these cases, it would be pleasant to have a way to boot such an antisocial player from the game, and hope that someone better joins the table.

That's what the "kick player" feature is about. If a majority of players vote to kick a player off the table, that player gets ejected! So if there are two human players at a table, a single vote will cause the player to be kicked. If there are three or four players, it takes two votes.

Voting to kick a player has a side effect. The player that you voted to kick is added to your list of "disliked players." The site will never seat you with these players again. If you wish to "undo" the effect of kicking a player, it's simple. Click on your user name in the upper right corner, and scroll down to the "Manage Dislikes" area. There, you'll see a list of all the players that you've kicked. Just click the "(remove)" link next to the player's name, and the system will forget that you ever disliked this player, so you may be seated with them in the future.

kick player feature

The screenshot above shows how it works. Guest #81 at the bottom hovered the cursor over the cogwheel graphic next to Guest #2. This causes a tool tip to be displayed which says "kick player?" Next, Guest #81 clicked on the cogwheel, causing a button to appear in the lower left corner, just above the chat button, labeled with "Kick Guest #2". When this button is clicked, it is registered as a vote to kick the player from the game. In a two-player game, the player is immediately ejected.

Again, if you kicked someone by mistake, and want to undo this action, go to the "Manage Dislikes" area of your profile and click the "(remove)" link. See the screenshot below:

manage dislikes

To get to this area, click on your user name, which opens your settings panel. Below that you will see the "Manage Dislikes" area, with a list of players that you've voted to kick. Any players you want to "forgive" can be removed from the list here. You may have to use a scrollbar to view your "Manage Dislikes" area, depending on how many options show up in the profile area.

Let me know how you feel about this new feature in the comments. I hope it helps in the rare cases when it's necessary.

Tuesday, September 3, 2013

new feature - no robots

I've gotten a number of complaints about the robot players at World of Card Games. For various reasons, some people would simply prefer to play at a table where robots are forbidden. (If you're a Star Wars fan, you'll get my reference when I say this reminds me of the Mos Eisley Cantina.)

Now there's a new option which will make such players happy! To use it, click on the "Options" button for your card game. The "Options" button is found in the lower left corner of each gold frame which surrounds the name of your card game. When you click it, you'll find that there's a new option called "Bots" (shorthand for "robots"). If you click the "No" radio button, you will be seated at a table where robots cannot be invited.

Keep in mind that there's a drawback to this option. It may take longer for your table to be filled with players, since some other players may have chosen "Yes," and you will never be seated at their table, even if it has openings.

The most flexible option to choose is "Either" - this seats you at any type of table (with regards to robots). This is the default option.


Aside from this new feature, there are a few minor changes.

There were some bugs related to "Going Alone" in Euchre which have now been fixed.

There are also a few new avatars, with an emphasis on marsupials, in a salute to our Australian friends!

PS - a little problem occurred during the update this afternoon which caused some players to be unable to log in. This has been fixed. Please let me know if you experience any new issues after the latest update.

Sunday, August 4, 2013

server down for minor updates

I deployed some changes to the server this morning, so the site was down for a short period of time.

The changes are relatively minor. Probably the most noticeable thing is a new 'game info' link at your card table. When you click on it, it displays the total number of players at the site who are also playing your card game. For example, if you're sitting at a Hearts table, it will display the total number of players on the website playing Hearts - this is shown circled in green in the image below.


A couple of players have pointed out to me that in Euchre, the robots will sometimes discard a trump card needlessly. For example, if you'd already won a trick by playing the Jack of the trump suit, your robot partner might discard a low card of the trump suit, even when it had non-trump cards it could discard. This has been fixed.

The changes made today were small. I'm also working on larger changes which require more time to make. But I try to fix small bugs as they come up, if possible, and deploy them when ready.

Wednesday, July 31, 2013

Feature requests

I've had a number of e-mails from players with feature requests. Everyone has their idea of what would be helpful, and sometimes there are conflicting ideas.

My highest priority when considering a change is whether it will adhere to the spirit of the site: keep the site looking beautiful with a clean design, while making it easy for all types of players to enjoy card games.

If you have a suggestion for a change, you can always email me at marya@worldofcardgames.com. In addition, feel free to leave comments on this blog with suggestions. Comments are moderated, so you won't see them appear right away. Sometimes, items end up in the spam filter, or I don't have time to check email, and there may be a delay in replying. But I do read them all, and will reply sooner or later.

Finally: I generally give higher priority to bug fixes, rather than adding features. Right now I have a heap of bug fix work in front of me; please be patient when requesting a new feature, as it may take me some time to get to it.

Friday, July 26, 2013

new avatars! and a touch of censorship...

I've been working on a few new features for World of Card Games over the last two weeks. This morning, I deployed the changes to the server. You should see them live today.

First, the fun feature - there are eight new avatars! I've had a few emails from people who would like to have some different avatars - in particular female ones - and it seemed like a good idea to me, too. You can see a couple of examples to the left and right of this blog post. To see the other new ones, go to World of Card Games and click on the Avatar link in the upper left corner. In addition to the avatars shown here, we now have a Businesswoman, a Scientist, a Doctor, a Runner, a Tennis Player, and a Weightlifter.

I've also added a profanity filter. This is something that's been requested a lot, which a bummer. But it's to be expected; the internet is the wild wild west, after all. The filter is turned on by default. If you prefer your chats uncensored, you can easily turn it off by unchecking the "Profanity Filter" option under Settings. Oh yeah, you can find your Settings in the upper right-hand corner of the page - just click on your username to open this panel.

Last but not least, a user pointed out to me that there was a bug in the scoring of Euchre. Yikes! A big "Thank You!" goes out to the player who reported this. Previously, when "going alone," if a player won three or four tricks, they'd be given two points. In fact they should only have been awarded one point. These are the rules according to the Pagat page on Euchre (true for both British and North American rules).

I've got more changes in store for the site; these ones are just dipping my toe in the water, so to speak. As usual, feedback is welcome!