Friday, February 13, 2015

seventh card option in twenty-nine

A number of players have written asking that some variations of the game "Twenty-Nine" (29) be allowed at World of Card Games. One popular request is the "Seventh Card" option. Today, this option is available, and it is turned on by default. (If you absolutely don't want to play with this option, you will have to edit your Options, and set "Allow Seventh Card" to "No").

Choosing the 7th card to decide the trump suit
The Seventh Card option gives you a new choice for choosing the trump suit. If you choose this option, the trump suit is taken from the 7th card that is dealt to you. The 7th card is placed to one side of your hand. It is not allowed to be used until you cannot follow suit (i.e., you cannot lead with this card). When you do play it, the trump suit is declared.

The 7th card is 8 of Clubs; the trump suit is Clubs
Trump is usually declared when a player cannot follow suit. However, if the high bidder chose the 7th card, then they do not have to declare trump when they are unable to follow suit. They also do not have to play their 7th card. Instead, they can discard an off-suit card, if it appears strategically wise to do so. This keeps the trump suit secret for longer than is usual in 29.

I hope you enjoy this new option! Please let me know if you see any bugs related to it. I'll be adding options for other variations when I have more time.

Wednesday, January 28, 2015

server update

World of Card Games was down for a few minutes this morning. Sorry for the interruption everyone! It's back up now.

Friday, January 23, 2015

the problem of quitters: part I

Possibly the most frequent complaint that I get at World of Card Games is about people quitting games. I've been collecting some statistics to see how the site is affected by habitual quitters. Here are the results!

The charts below are histograms that show the number of players divided up according to their quitting patterns. Players who rarely quit - between 0 and 10% of their games - are "bucketed" in the first column. Players who quit a lot - 90%-100% of their games - are bucketed in the last column. The rest are divided into buckets between those percentiles.

Private tables are ignored in these statistics, as are tables with only a single human player. Quitting from such tables is not a major problem. On the other hand, if you enter a game and then quickly leave, you are getting counted as a quitter for the purpose of these statistics. So the charts may make things look a little (or a lot?) worse than they are.

Hearts is badly hit by quitters. Hearts games are not usually very lengthy, and I suspect this game is one where people quit because they want to avoid a loss.


Spades is also pretty badly affected by quitters. I've noticed that people will sometimes quit when their bid is set (especially if it's a nil bid), or when they get set because they couldn't cover their partner's nil bid. Maybe they fear their partner's ire? I've also noticed people quitting when they are close to losing, here.


Euchre is a fairly quick game - you are usually done in 10 minutes. Quitters are not as big a problem, here.
Twenty-Nine has a huge problem with quitting. However, it's perfectly understandable - it's a game that can take several hours, as the scores of each team ebb and flow. This is just the nature of the game. So far as I can tell, many people enjoy this game, despite the fact that you often just have to quit to get on with your life. It's interesting.

 

Gin Rummy has statistics that are similar to Euchre. I'm not sure why. It's a 2-player game so it does tend to take less time.
One noticeable thing is that the games that take longer tend to be affected more by quitting. I do wonder how big a factor this is in quitting.

Wednesday, January 21, 2015

new game! 3-5-8 aka "Sergeant Major"

photo credit: "358" by Graham Richardson cc license
World of Card Games has a new game! It's called "Sergeant Major" or "3-5-8". It's a 3-player game. So there are no teams: every man for himself, so to speak. Every player is given a target number of tricks that they have to take. If you fail to hit your target, you will be at a disadvantage, because you'll have to trade away your high cards to other players. So take as many tricks as you can!

The game is fairly straightforward. Any rules that need to be followed are applied by the site, and you get instructions about what to do next. So don't be afraid to try this new game. You can try out the tutorial and then play some games with bots to get the hang of it before challenging people.

In other news, the server had a little bit of indigestion this afternoon, so I restarted it. I took advantage of this little hiccup to deploy the new game. I'm very sorry for the disruption in games! Please let me know if you have any trouble with the site now.

Tuesday, December 23, 2014

possibility of a short outage

Hi all - there's a possibility of a brief outage overnight tonight (Wednesday Dec 24, between 1 AM and 6 AM CDT). This is due to a network issue mentioned in my previous blog post. My hosting service tells me the site will probably experience a brief outage for about 1 minute, but it could be up to 15 minutes. Ugh. My apologies, but there's nothing I can do!

Friday, December 19, 2014

outage last night

Last night, from about 1:15 AM CST to about 6:10 AM CST, there were sporadic network outages at World of Card Games. My apologies! This was beyond my control - my hosting service had network issues due to a software problem. They seem like a good, reliable service, and they're working on fixing the issue. I don't expect any more problems at this point.

Monday, December 15, 2014

player news - books published

Some of you will be interested to know that Karen Garner has published not just one, but two, books! Who's Karen Garner, you ask? Well, you may already have played a few games with Karen at World of Card Games, where her handle is "AG Butterfly." I've played many games with her, myself. She is friendly, chatty, and kind-hearted.

In a happy coincidence, she met her publisher while playing cards at World of Card Games! That publisher is Joe Perrone, Jr, of Escarpment Press. He plays at World of Card Games under the handle "catsklgd1." His business is tailored towards authors who want to self-publish, and he provides everything from the cover design to print and e-book formatting, and help with advertising campaigns.

Are you curious yet? Follow these links to Karen's two books:

They are currently available in paperback, and will soon become available for the Kindle and Nook. Congrats, Karen! I wish you much success!

Edit Dec 17 2014 - here are the links to the Kindle versions: